Auto Fit v0.01
-Regional Based Mesh Editing
-Create new Blend-shapes in Unity Editor
-Auto Fit (node based fit to target mesh)
-Skinned mesh editing, fixing and fitting cloth -(unfit left most character, fit right most)
*The pillar right of the first character was used to make all letters in autofit.
-Additional tools: Reverse normal's - Apply scale - Convert to Skinned Mesh Renderer
Add new Blend-shapes from current edit
Integrated Unity Window Editor (select and edit any mesh based object)
Save new meshes as a copy with your edits or blendshapes.
Contact: Sonny J Gray
[email protected]
-Regional Based Mesh Editing
-Create new Blend-shapes in Unity Editor
-Auto Fit (node based fit to target mesh)
-Skinned mesh editing, fixing and fitting cloth -(unfit left most character, fit right most)
*The pillar right of the first character was used to make all letters in autofit.
-Additional tools: Reverse normal's - Apply scale - Convert to Skinned Mesh Renderer
Add new Blend-shapes from current edit
Integrated Unity Window Editor (select and edit any mesh based object)
Save new meshes as a copy with your edits or blendshapes.
Contact: Sonny J Gray
[email protected]
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